MiGMan's Flight Sim Museum

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Release Date - 2xxx
Platform - PC
Host sim - self
Developer -
Publisher - Lockheed Martin
In collection - No.
Comments - An ongoing development of what was previously the professional version of Microsoft Flight Sim (FSX).

Release History

From www.prepar3d.com/product-overview/

In November 2013, Lockheed Martin released Prepar3D v2. An all new release that fully revolutionizes the rendering engine, the mission creation process, as well as the software development kit. Prepar3D v2 also introduces a Professional Plus license of Prepar3D for serious military training. With this release Prepar3D is brought into the future and able to take advantage of modern day graphics cards to increase simulation performance and visual fidelity and immersion for learning and training. This release also adds four new air vehicles to the Prepar3D library, the Lockheed Martin F-22 Raptor from IRIS Flight Simulation Software, the Lockheed Martin F-35A from Dino Cattaneo and the India India Alpha Foxtrot Echo team, the Beechcraft Bonanza A-36 from Carenado, and the Extra 300s from Alabeo.

In August 2012, Lockheed Martin released version 1.4. This release adds the Mooney Acclaim from Lionheart Creations and T-6 Texan from IRIS Flight Simulation Software to the aircraft models available out of the box. It also provides performance updates and software fixes. With this release, Prepar3D is now certified AMD Eyefinity Gold, supporting up to six simultaneous displays off a single graphics card for a panoramic training experience.

In March 2012, version 1.3 and academic licensing were launched. Version 1.3 focuses on enhancements to the user interface, multi-player functionality and performance. Lockheed Martin released an academic version of Prepar3D to immerse students in hands-on learning and problem solving. In Prepar3D, students can see the effects of their decisions in real time, experiment with challenges at varied levels and collaborate with other students from around the globe to solve real-life problems.

In September 2011, version 1.2 was launched. The software release offers users full Windows 7 support in addition to several enhancements and new features. In this iteration, the multi-player experience is redesigned and improved, the multi-channel capability is extended and rendering performance has been improved. Developers also have access to new resources, making training scenarios even easier to customize or create from scratch.

In April 2011, version 1.1 was launched. The iteration not only brings users increased functionality, but also includes addition of features that support Federal Aviation Authority (FAA) Qualification, new platforms and several modernization upgrades and performance improvements. New features in version 1.1 include enhancements to the end user experience, as well as several additions to and enhancements to SimConnect for developers.

In February 2011, the Prepar3D team launched additional tools including the Prepar3D Model Converter and Prepar3D Model Placer to help developers by making it easier to create scenery and missions.

In November 2010, Lockheed Martin debuted Prepar3D 1.0, based on Microsoft® ESP™ technology, as a training application for military, educational, civil and aviation professionals.

F-SIM Space Shuttle

F-SIM Space Shuttle

Exhibit - F-SIM Space Shuttle
Release Date - 2010
Platform - I-Phone
Host sim - Self
Designers - Sascha Ledinsky
Publisher - Sascha Ledinsky (Apple App Store)
Official Website - http://www.f-sim.com/test2/
In collection - No
Description - " - "F-SIM Space Shuttle is a highly realistic simulation of the Space Shuttle approach and landing. Take command of the Orbiter during its last minutes of descent and safely touch down at John F. Kennedy Space Center or Edwards Air Force Base. "
Comments - "Great thing is that a final approach only takes 2 minutes so you can do it whatever spare moments with little fuss. I'm having trouble being consistently smooth and gentle on the accelerometers (the thing has almost no mass so I have to brace my elbows against my chest, bring the screen close with no glasses on, and really balance those tiny motions to keep everything happy). I can usually get a hard landing now (final flare is quite touchy), sometimes "safe" and hoping for good and perfect in coming days. Then I will take on the full HAC approach from high altitude (all subsonic, not the reentry part which is autopilot IRL anyway). Then I can start to add more wind and turbulence. Lots of replay considering it’s a flying brick simulated on a tiny screen. An amazing little $2 sim developed by a single Austrian guy. "


Aviation Screen Saver

Exhibit - Aviation Screen Saver
Release Date -
Platform - PC DOS
Host sim -
Designers -
Publisher - Abacus
In collection -
Comments -

Airport Scenery Designer

Exhibit - Airport Scenery Designer
Release Date -
Platform - PC DOS
Host sim - Microsoft Flight Simulator 98
Designers -
Publisher - Abacus
In collection - No
Comments - .

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